Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Note that using mods disables Steam achievements. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. 20d6 damage on first sneak attack per enemy anyone?). Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Before rushing into war, a wise commander will quickly take note that this army is lacking in manpower and direction. Talk to Odden, Regnard and Taerill. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength (Not clear if both intelligence and strength both grant a damage bonus.). This effect stacks up to 3 times and persists for 1d4 rounds. Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage (This one currently shows up as null when moused over in crusade mode.). Option 2 +2, this weapon glows with an invisible flame. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. Act 3 - First Retriever - Padded Armor/Shirt, Act 3 - Unholy Symbol of Rovagug - Handaxe/Battle Axe/Great Axe, Act 3 - Chillboar's Hide and Tusks - Shortspear/Spiked Light Shield, Act 3 - Phylactery of Stevanius - Ring/Scythe, Act 3 - Crest of the Fallen Knight - Belt/Chainmail/Shortsword, Act 3 - Faultless Daybreak - Heavy Flail/Light Shield/Scalemail, Act 3 - Stone of Ghostly Pathways - Circlet/Ring/Sai, Act 3 - Wicked Dope - Banded Armor/Quarterstaff, Act 3 - Branch of the Last Ash (Sakoris Map) - Bardiche/Heavy Pick, Act 3 - Attractive Impulse - Gloves/Light Crossbow/Metamagic Rod, Act 5 - Mask of the Facestealer - Belt/Mask, Act 5 - Burning Brand - Bardiche/Sling Staff/Trident, Act 5 - Remains of the Colourless One - Arrows/Breast Plate/Spectacles, Act 5 - Voice of the Cursed Bard - Lyre/Amulet, Zaori's Pin - Circlet - Option 2 is actually +6 charisma and WISDOM. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Multiple applications of this effect dont stack. Option 1 The owner can activate this item once per day. Pathfinder Wrath of the Righteous Best Rings Below we've arranged all the Pathfinder Wrath of the Righteous Best Rings. The modified spell also becomes maximized as though using the maximize spell feat. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. The framerate dropped significantly in big cities (one made of spinning floating islands in. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. Option 1- +3, grants ferocity as per the universal monster rule. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 2 These glasses are made of very thick crystal. 20d6 damage on first sneak attack per enemy anyone?). Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. No more wasting time on relic projects hoping you will get some useful item in the end! Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. This item will only be visible to you, admins, and anyone marked as a creator. Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. Option 1- +3, grants ferocity as per the universal monster rule. Name Type Desc Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the exploding head effect for 1d3 rounds. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. I usually try to resist specializing in weapons because I like the freedom to switch them up and not feel like I've wasted those feats. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Pathfinder: Wrath of the Righteous Walkthrough and Guide, Temple of the Good Hunt walkthrough - Pathfinder: Wrath of the Righteous, Pathfinder: Wrath of the Righteous Guide Home, DLC/The Treasure of the Midnight Isles Tracking, The Dark Pictures Anthology: The Devil in Me. Act 3 - First Retriever - Padded Armor/Shirt. When you return (after the Ivory Sanctum), the witch will gloat they've taken Kyado prisoner but Kyado will break free and kill the witch in a cutscene right after, while weaing Delamere's treasures. Bardiche/Heavy Pick (both options come with same enchantments), Club/Flail (same affects across both weapons), Mask (These take up the helmet slot rather than the eye slot, despite it being a mask. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. The wear also gains a +1 insight bonus to attack rolls against outsiders. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Pathfinder Wrath of the Righteous also follows a similar playstyle but will also include a turn-based mode, thus giving players the choice between a real-time with pause or a turn-based CRPG experience. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Which is especially weird because in Kingmaker Valerie and Amiri were both bastard sword users. (Not clear if both intelligence and strength both grant a damage bonus.). You also get a +1 insight bonus to AC against outsider creatures. Maddening Gaze: As a swift action, you can look in a certain direction. Option 2 +2 enhancement bonus to charisma. In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. This shield also deals additional 2d8 points of holy damage to undead creatures. Option 1 +5, made of crystals and can be worn by a druid. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. Option 2 You can cover yourself in an invisible corrupted fire. I will try to update this later. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. Option 2 +2 enhancement bonus to strength. Queen's Gratitude. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Let's check it out. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. Crusade Gained Items. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. Option 1 +2 enhancement bonus to constitution. Pathfinder: Wrath of the Righteous Unique Items and Locations The hardest to find unique items are: Pathfinder: Wrath of the Righteous Barding Pathfinder: Wrath of the Righteous Midnight Bolt Pathfinder: Wrath of the Righteous Brazen Whip Pathfinder: Wrath of the Righteous Book of Dreams Pathfinder: Wrath of the Righteous Linds Family Chainmail Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. The game should show the installed mods at the main menu. This bonus can stack up to +5. Is it possible to add the names of the completed items to the list? While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. Wrath of Ancestor Dwarven Waraxe Whenever this +3 thundering dwarven waraxe is wielded by a dwarf, it grants the wielder a +2 inherent bonus to AC and a +1 inherent bonus on attack rolls. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. Please see the. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. Otherwise, take Delamere's Armor and Delamere's Bow for yourself. If you believe your item has been removed by mistake, please contact, This item is incompatible with Pathfinder: Wrath of the Righteous - Enhanced Edition. Option 1 +6 enhancement bonus to charisma and intelligence. Option 2 You can cover yourself in an invisible corrupted fire. I will try to update this later. The first two will have additional quests "Ranhild's Day" and "Unconquered Spirit" for you. Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Option 1 Bugged. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Lets check it out. Act 3 First Retriever Padded Armor/Shirt, Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Act 3 Chillboars Hide and Tusks Shortspear/Spiked Light Shield, Act 3 Phylactery of Stevanius Ring/Scythe, Act 3 Crest of the Fallen Knight Belt/Chainmail/Shortsword, Act 3 Faultless Daybreak Heavy Flail/Light Shield/Scalemail, Act 3 Stone of Ghostly Pathways Circlet/Ring/Sai, Act 3 Wicked Dope Banded Armor/Quarterstaff, Act 3 Branch of the Last Ash (Sakoris Map) Bardiche/Heavy Pick, Act 3 Attractive Impulse Gloves/Light Crossbow/Metamagic Rod, Act 5 Mask of the Facestealer Belt/Mask, Act 5 Burning Brand Bardiche/Sling Staff/Trident, Act 5 Remains of the Colourless One Arrows/Breast Plate/Spectacles, Act 5 Voice of the Cursed Bard Lyre/Amulet, Pathfinder: Wrath of the Righteous How to Get 500g Mercs After Prologue, Pathfinder: Wrath of the Righteous Olivia Obscene Build (Unfair Solo), Pathfinder: Wrath of the Righteous Combat Mechanic Tips and Details, Pathfinder: Wrath of the Righteous Abomination Melee Lich Build Guide, Pathfinder: Wrath of the Righteous Playful Mood Achievement Guide, Pathfinder: Wrath of the Righteous How to Solve Blue Glyph Puzzle (Core Of The Riddle), Pathfinder: Wrath of the Righteous How to Solve Ivory Sanctum Buttons Puzzles. The modified spell also becomes maximized as though using the maximize spell feat. Option 2 +6 enhancement bonus to charisma and intelligence. Such mark can only be on 1 target at a time. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. Thanks for making it. Some quests are time-limited and some can only be completed with certain companions. Such mark can only be on 1 target at a time. Option 1 Bugged. Temple of the Good Hunt walkthrough - Pathfinder: Wrath of the Righteous You'll find this temple slightly west of Drezen. $19.99. Club/Flail (same affects across both weapons) Option 1 +3, deals 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaeonously. All critical hits against this creature deal additional 3d6 piercing damage. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Other Pathfinder Wrath of the Righteous Guides: Unique Items List; Cheats (Trainer and Mod) Secret Ending; All Pathfinder WotR Guides; Unique Items List. Once per day you can charge both weapons in your hands with this flame for 10 minutes. Due to the sheer amount of items, I've condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Greater rods can be used with spells of 9th level or lower. The game starts off with players leading a crusading army against an army of fiends, eventually finding a wardstone. The enemy also suffers -2 penalty to all saving throws until the end of combat. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). Greater rods can be used with spells of 9th level or lower. Bardiche/Sling Staff/Trident (Same effects across all three weapons) . You have total concealment against the outsider under this effect. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. I honestly can't think of a single good bastard sword in Wrath. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Option 2 +2 enhancement bonus to strength. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. You become immune to fire damage, but gain weakness to cold and holy damage. Name Type Desc Location Arrowguard: Buckler: This +4 buckler grants its wielder an additional +3 bonus to AC against ranged attacks. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. You can choose one creature at a time to concentrate on a pulsating beat of its heart. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. Mask (These take up the helmet slot rather than the eye slot, despite it being a mask.). A successful saving throw negates the blindness and halves the damage. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. There are a few attack events and enemy armies will come at you, but I have not found as of yet, a hard timer. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Option 3 +2, whenever the wielder of this weapon is paralysed, staggered, stunned, petrified, or entangled, they suffer the weapons damage and immediately remove such an effect. Required fields are marked *. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. Option 2 +2, this weapon glows with an invisible flame. 20 units per day. (This one currently shows up as null when moused over in crusade mode.). The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. However, after this the ally dies again. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. You also get a +1 insight bonus to AC against outsider creatures. Option 2 +3, radiant. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. 20d6 damage on first sneak attack per enemy anyone?). If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. The amulet also increases the DC of spells with sonic descriptor you cast by 2. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. This is a great guide. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. All critical hits against this creature deal additional 3d6 piercing damage. You become immune to fire damage, but gain weakness to cold and holy damage. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. It would also make it easier to exchange one for the other using ToyBox if necessary. If you are hit, this bonus resets. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Valve Corporation. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Option 1 +6 enhancement bonus to charisma and intelligence. (Thanks, Haaru.). Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. To obtain it I had to add the relic to my inventory through toybox. Pathfinder: Wrath of the Righteous Attacks of Opportunity Explained, Pathfinder: Wrath of the Righteous All Natural Weapon Attacks Guide, Pathfinder: Wrath of the Righteous Basic Combat Tips, Pathfinder: Wrath of the Righteous Reading Benefits, OCTOPATH TRAVELER II Hikari 60k+ Damage, 1hp, 1shot 1vs1 Challenge Setup, Wo Long: Fallen Dynasty 100% Achievement Guide, The Genesis Order: All Secrets Guide (New V0.65). The affected creature suffers 1d4 unholy damage for each scorch. Each hit any of these weapons deals additional 3d6 unholy damage. Pathfinder: Wrath of the Righteous - The Last Sarkorians. This effect stacks up to 3 times and persists for 1d4 rounds. 20 units per day. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. I will try to update this later. Crossbow of Judgement (Enemy Near Nameless Ruins) Tyranny of Mind (From Enemy in the Northeast (All Elemental fight)) Crest of Mallander Linds, the Fallen Knight (Level 4 demon encounter) Magician's Ring (Top Right Corner of the Map middle encounter) Belt of Giant Strength/Chillroar's Hide and . Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. Multiple applications of this effect dont stack. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. 20 units per day. Ancient Elvish Texts. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. Quests can provide unique adventuring experience, as well as powerful gears and treasures. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. This effect lasts 1d3 rounds. Pathfinder: Wrath of the Righteous Army Once promoted to commander of the Fifth Crusade by Queen Galfrey in Act 2 of Pathfinder: WotR, you have the monumental task of leading the crusader. Option 1 +2, +2 scared bonus to fortitude saving throws. Not sure if you care about those, wanted to chime in that the Option 2 for the Ring for the Phylactery of Stevanius actually takes a standard action to activate. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. On a critical hit it hits so hard that enemy would need to pass a fortitude saving throw (DC 20) each time it tries to attack, or become unable to attack for one round. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Home Guides Pathfinder: Wrath of the Righteous - All Restored Crusader Relics Guide Pathfinder: Wrath of the Righteous - All Restored Crusader Relics Guide September 22, 2021 3 This is a guide to all of the restored relics in crusade mode, and what gear you can get from it.