Let me try yours and see if that works better than my approach. What people usually do is have RTSS set with a framerate cap a few frames lower than the maximum refresh ⦠To flair your post, click the link to visit it and click the "flair" button underneath it (it's near the edit, save, share, and report buttons). In my nVidia Control Panel, I highlight the V Synch line with the mouse : a drop-down menu (which was not visible before) then appears. Hey folks, Just thought I share a little discovery. Hi! The graph is from messing around in Tarsis for a bit trying to get a screen tear or spike which didn't happen, and then jumping into freeplay and doing a world event. 5. I forced Vsync via the nVidia control panel, but turned off the in-game option and still had screen tearing. Vsync also introduce a large input delay, which is another reason for getting a gsync monitor. I just changed the setting under vsync from 'application-controlled' to 'on.' I was giving some thought to if I I could further improve P3D and it's already smooth 30hz-30fps vsync'd operation and that got me thinking about smooth motion functions of TV's to bring 24 fps up to 60 fps for smooth playback and if there were any similar ⦠2. Nvidia Threaded Optimization On Or Off Reddit If you have an Nvidia card, open up the Nvidia Geforce Experience, and there should be a drivers section for you to download. The Vsync option in the NVIDIA Control Panel is a special type of G-Sync-aware VSync, which only kicks in at high framerates. The Vsync option in your games is the more traditional type, which is best left off. Turn it off should fix it. It's about 50/50 time spent in Tarsis vs. Freeplay. The whole point of gsync is being able to have a variable refresh rate without tearing, so why would you want to lock your fps? TLDR version, the in-game vsync function seems inconsistent in certain area cause FPS drop. Not to say the game itself doesn't have some crippling performance issues (notably CPU bound), but I haven't noticed any problems with the vsync. I use G-sync On, V-Sync Off, Riva Statistics FPS Cap of 144 if the game exceeds 144fps. I can manage to get mostly consistent 60fps with mid/low mixes and OC on the card. The NVIDIA Control Panel utility, which lets customers configure global- and application-specific 3D settings, makes use of a tiny NVIDIA brand to indicate really useful settings. V-sync/Fast-sync is same idea but only for the case of lower fps then your screen-rate. Why would you ever enable vsync if you have gsync? So games are best when their engine is told vsync is off. Edit: Adding my PC Stats Edit2: I forgot that I also set ambient occlusion to SSAO. Also it does not occur at all places, but seems related to lighting. The reason this game has the performance issues it does is solely because of Vsync and the game being more CPU intensive for some ODD reason... New comments cannot be posted and votes cannot be cast, More posts from the AnthemTheGame community. But that's for another day. By editing the .ini to disable v-sync, setting the max frames to 60 (or above depending on your monitors refresh rate), and then forcing v-sync and triple buffering through the nVIDIA cp profile, there is zero screen-tearing and the performance is vastly superior versus the games forced v-sync - even the ⦠My best guess is having to do with console optimization to hit/cap 30fps but somehow not entirely crossed out for PC. Freesync is also turned on in the monitor settings. lastly, enabling g-sync won't hurt your FPS, AFAIK, even if you've got low FPS vs screen refresh-rate With gsync on and vsync on the game will cap out at the monitors refresh and not tear (just like it did before the update). BUT.. if you go into graphics settings in the menu it says V sync is OFF ⦠G-SYNC Windowed Mode âEnable for windowed and full screen modeâ allows G-SYNC support for windowed and borderless windowed mode. Should I Turn It On or Off? gsync is technically 'always on' for me, but because csgo will exceed 144fps, it will not activate. I found this to be most convenient for my uses. Entirely repeatable too. Test yourself as to which is better for your configuration. It should have no effect on the game, but who knows. This is on a 1080 @60hz. Mind check that out and see if it's all maxed out cause the stutter? But I was also experiencing tears. So if you have a 144Hz GSYNC Display put 141fps in your limiter. Steps for Enabling VSync ⦠OS and game are installed on separate SSDs. Also set in CP to triple buffering might reduce performance impact. UPDATE: I just tried the same thing on my laptop and it doesn't work. It seems to work perfectly. Set up G-SYNC > Enable G-SYNC, G-SYNC Compatible > Enable for full screen mode. Itâs not globally supported on AMD parts, although games that implement it will you use it. Adaptive sync essentially synchronizes your framerates and refresh rate when the two are above 60, and disables v-sync when they dip below. To my surprise, the GPU utilization is actually 50% ish only when observing 30 fps caps. So games are best when their engine is told vsync is off. Hereâs how you do it: In Windows, right-click the desktop and select âNvidia Control Panelâ from the Menu. I have a gtx 1060, I don't know if it matters. Game SSD is faster m.2 nvme. Enable Async shader compiler. In the nvidia control panel I have G-sync on for both fullscreen and windowed. Be sure to use Triple Buffering in nVidia CP also if you're enabling Vsync from it. After some digging, I came across a post talking about using vsync in nvidia control panel for game without in-game vsync. Gsync was updated in the middle of year without much fanfare, so most people don't realise the implementation changed a little bit. I wouldn't turn it on in newer games with older generation cards. :). Now should I disable VSync in the nvidia control panel? I stay at a solid 60 fps now. I don't know how NVIDIA's V-sync differs from the in-game V-sync. Set VSync to: For Vulkan, set to Triple buffering; For OpenGL, set to Off; You may not notice a difference in performance between OpenGL and Vulkan on some NVIDIA cards. Certainly use will be slightly higher with CP than Frostbite. Edit 2: not certain yet but I think for my setup at least triple buffering might be causing the stuttering again. Chill and NVIDIA's limiter seem to work as good as RTSS, which is very good if no in-game limiters are available and eliminates the need for extra utilities. As you can see, it depends on your use case. In general, if your graphics processor is rendering more frames than the monitor can display, it may cause excess heat and screen tearing. If it's on in NVIDIA control panel, it doesn't really matter if it's on or off in game does it? So the best approach these days is to turn vsync on and gsync on in the nvidia control panel and have games use vsync off. So - the ultimate good settings for NVIDIA cards Fermi and up are (from freshly installed/non modified factory settings) - nVidia Control Panel ⦠Turn it off should fix it. Enable g-sync for fullscreen in nvidia control panel. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Manage 3D settings > Vertical sync ⦠Lol. Actually it is broken. Once the driver is installed, open the Nvidia Control Panel. What I did to fix this issue was go into NVIDIA Control Panel then to manage 3D settings then to program settings. I have not tested it personally in Anthem, but that should theoretical bump performance. I have a Freesync 1440p 144hz monitor. it is advisable, that if you choose to use Vsync/Fast-sync - enable it from Nvidia panel, but disable it in-game setup's screen. My in-game vsync is triple buffered, no problems with it. This is an automatic message simply to remind you to flair your submission if you haven't already. Disable it in the nvidia control panel and in game. : When a video/stream is playing on my secondary 60hz monitor I have like 2 FPS in games on my 144hz monitor. In-game vsync where 60 fps can be reached: 95% GPU usage, In-game vsync where 30 fps capped: 45-55% GPU usage, Use nvidia CP vsync with adaptive 60fps: 98% usage. gonna see if that helps keep it at 60 next. Press J to jump to the feed. But at least now consistent 60fps is achieved. Vsync in the game itself is turned off. I managed to do it through Nvidia Control Panel. So if you got a 144 hz monitor, limit the fps to 141. I then select to force VS off, instead of leaving it to the default "Use the 3D Application setting". Very easy to do, but the selection menu is not obvious -- until you ⦠Everything else is set to Ultra. On the side column, youâll see a new entry: Set up G-Sync. Thats why I bought that monitor. Noticed it was worse after the recent patch so turned in game vsync on (in addition to CP fast sync and i have a gsync monitor) and it got rid of tearing, Yours sounds like an interesting approach. Latest NVIDIA drivers on a 1080 Ti, no gsync monitor, and all NVCP settings for the game at default, FWIW. Nvidia manufacturer of most PC graphics cards, so it only makes sense to go directly to the source to turn on their feature. That might be totally up to individual settings. Step 1: Type NVIDIA control panel in the search bar and click Enter. Nice and smooth locked at 30 fps due to the VSync. Pagefile is on its own other separate SSD which also stores other data like all of my cool gifs. With Gsync on and vsync off then you can exceed your monitors refresh rate and the game will tear. But you could also have vsync off in the nvcp if you wanted it to tear if it exceeded the monitors refresh rate. When the menu pops up, pick the option that best fits your post, and then press "Save". I am a bot, and this action was performed automatically. Disable v-sync in the game settings. Step 4: Click on Vertical sync option and choose Force on from the drop-down menu. By using our Services or clicking I agree, you agree to our use of cookies. For typical monitors that might be <30 FPS and >144 FPS. With the recent drivers, my G-Sync doesn't fucking work! *Settings tested with a single G-SYNC display (w/hardware module) on a single desktop GPU system; specific DSR, SLI, and multi-monitor behaviors, as well as G-SYNC laptop display and âG-SYNC Compatibleâ display implementation, may vary. I prefer stability over tear here and there. But you could also have vsync off in the nvcp if you wanted it to tear if it exceeded the monitors refresh rate. Cookies help us deliver our Services. Also heard mentioning going back 2 nvidia driver version might do better. In short, the rule is: Leave VSync enabled in the NVIDIA Control Panel, but disable it from within games. I think Gsync (or Freesync) is the single biggest boon for the quality of the overall gaming experience in the last 10-15 years. I have read a few other sli folks also having artifacts. NVIDIA has optimized this to work well with G-Sync. Step 2: Click Manage 3D settings feature from the listed options. I had to turn on triple buffering and in-game vsync to make the tearing completely go away. But its not working. If your post asking for help or tech support, please remove it and re-post it to r/nvidiahelp, or r/techsupport, or it may be removed without warning. But who knows for sure. I don't get this, though: "Using GSync on a FreeSync monitor - never use Vertical Sync in Control Panel or Game because it will just be Vertical Sync. I do agree that Gsync can also cause it, but in my experience gsync performs better and hits frames way less as harsh in any game i'm playing. Fighting in a cave is surprisingly taxing on GPU load (yellow highlight), More graphs until I got a Server Shutdown error :(. The only thing that has successfully eliminated tearing so far is disabling the in-game V-sync and putting the NVIDIA Control Panel's V-Sync setting to On (not Adaptive). Loaded up afterburner to check on utilization since vsync can be more demanding and pretty sure I am hitting limit on the 980. Vsync is off ⦠It decreases the performance hit from using it. If you really hate tear, go to nVidia control panel and set vsync to adaptive under Anthem profile. This has extremely confused me. My set ⦠Force v-sync on in global settings in nvidia control panel. I use it with my old 60hz LG D2342 monitor. If you can't reach 60 FPS with a 'hard' vsync, then you will start skipping every other frame. Use rivatuner to limit your fps 3 below the hz of your monitor. Try enabling VSync either via the software or your graphics processorâs ⦠Press question mark to learn the rest of the keyboard shortcuts. I'm getting this even with G-Sync and CP Vsync and in-game off... Had issues since the day one update trying this now, Edit: so just finished an expedition. My set up is 7820X+32G+nvme+980@1440p. Sometimes I got reeeeeeally strange issues e.g. edit3: Fighting in a cave is surprisingly taxing on GPU load (yellow highlight), edit4: More graphs until I got a Server Shutdown error :(, Same exact thing for me. Looks like you're using new Reddit on an old browser. So, I think whether or not you will experience tearing will depend on the ⦠Edit: Also there is SLI support in the current drivers. If I have in game vsync off, I was actually able to hit 60+, with a little bit of stuttering. If you want fast responsive controls like Destiny or Halo or BF or CoD, I wouldn't use triple buffering because it increases your lag. This option was introduced in a 2015 driver update, and by manipulating the DWM (Desktop Windows Manager) framebuffer, enables G-SYNCâs VRR (variable ⦠Bioware has intentionally turned triple buffering off. Also, the triple buffering setting in the NVCP only works for OpenGL, as the tooltip has stated for probably a decade now. Also set in CP to triple buffering might reduce performance impact. I would wonder how's GPU/Memory utilization for ultra. The games I'm playing at the moment are Control and The Outer Worlds (Microsoft store). This will cause graphical bugs on first playthroughs in ⦠A place for everything NVIDIA, come talk about news, drivers, rumors, GPUs, the industry, show-off your build and more. This Subreddit is community run and does not represent NVIDIA in any capacity unless specified. Only disable it for an individual games in the NVIDIA Control Panel ⦠So, should you turn VSync on or off? Also, in CP, there is a hard vsync on to force always 60fps. TLDR version, the in-game vsync function seems inconsistent in certain area cause FPS drop. By using our Services or clicking I agree, you agree to our use of cookies. I haven't touch that yet, but let me add to top and try out later. Then added Cold War then I scrolled down to V sync and changed it from off to on. Press question mark to learn the rest of the keyboard shortcuts. In one angle I can get 60+fps, turn 90 degrees and it dropped to 30. 4. The V-Sync option in the NVIDIA Control Panel sets what happens when the framerate goes outside the G-Sync range of the display. Yeah vsync in any game will give a big performance hit. But although v-sync and g-sync are turned off (both in game's settings and nvidia control panel, I still see no tearing. You only want the control panel vsync. It's not broken, it's a very basic form a vsync (unlike the one you enable via nvidia control panel). I can be quit certain my issue is probably GPU bonded. Thank you so much for the PSA. This solved my stuttering and my input issues, I'm using adaptive didnt enable triple buffering yet. Turn Anthem vsync off and on in control panel. Later I found that VSync only needs to be "cycled" (to OFF and then to "by 3D APP" again). And how about Vsync ingame? One thing said to set Vsync in the Nvidia control panel to "ON", other things said to set it to "OFF" but use RTSS to artificially limit the frame rate to 57 frames (3 under the refresh of the TV). But I don't see much different personally. So the best approach these days is to turn vsync on and gsync on in the nvidia control panel and have games use vsync off. i use the recommended nvidia advice, G Sync and V sync on in control panel, and V Sync off in game, it works great for me, no tearing in the games i play, although some games maybe won't be made well to use it properly, but i haven't had that yet. Cookies help us deliver our Services. VRAM utilization hovers pretty stably around 70% capacity, 40% utilization. 2. New comments cannot be posted and votes cannot be cast. Nvidia Control Panel Settings: 1. NVIDIA Fast Sync is the companyâs newest solution to fix all the screen tearing issues, while keeping latency to a bare minimum, thereby making it a much better option than the traditional V-Sync technology.One of the biggest disadvantages of enabling V-Sync for gaming is input lag, which hinders the ⦠It's almost always a 20fps difference between the two for me. Welcome, and thank you for posting in r/NVIDIA! However its worth noting that a lot of games don't work all that well with vsync on, they do more than just tell the GPU to use vsync. Kind of hope SLI support is up sooner so I can crank up my graphics settings with the 2nd 980 I have in system. I also turned off motion blur and set post-processing to low to smooth out overall performace and minimize random spikes in frame drops. I think BW has not officially finished optimization for SLI but nvidia put it out early. This also explains reduced GPU load, as it only has to render half the frames. My gpu is the rtx 2080 super. Back when I had a 60 Hz monitor, the tearing would be so obvious. Reading it again, you got it all to ultra. Apparently the vsync in the game options is not the same vsync in the Nvidia control panel. Our subreddit discusses BioWare's game, Anthem: an online multiplayer action role-playing video game, in which you pilot combat suits known as Javelins in a primeval, alien world. Longer version. The first is through the Nvidia Control Panel. That is when the GPU cannot render fast enough to reach 60FPS. You can see the Load Screen in the red graph where Mem controller utilization drops to 0 twice in the middle there. This is how it now works. GTX 1080 (Gigabyte G1 Gaming: GV-N1080G1). Playing with Vsync solves the problem (switching on and off etc.). Personally I prefer to use adapter to allow fps drop when GPU can not catch up the demands since I am on a slightly older graphics card. So far my hit is online 3% not too bad. Edit1, just realized my title was not complete.. mods, can you help to add "if you encounter fps drop), Edit2, triple buffering, thanks wh1tecr0w. Then relaunched the game it was fixed. If you really hate tear, go to nVidia control panel and set vsync to adaptive under Anthem profile. Graphics cards also consume much less power if VSync is set to "by 3D APP", which is really good. After turned on in-game vsync, I noticed lags and 30 fps cap at certain area. just got a new 144hz monitor (Acer XB240H). NVIDIA has stopped recommending âV-Sync OFFâ as a worldwide setting, beginning with its GeForce 461.09 WHQL drivers. I've noticed that some games don't give a rat's ass about the settings in NVCPL :/ If I notice jitter or micro stuttering I toy around with the V-sync settings both ingame or in NVCPL since the two can sometimes work against eachother. Let me try to turn everything to low/off and see if the 30fps is still triggered. The SLI actually causes artifacts on my dual 980 setup so I turned back to single card mode. I have a 30Hz monitor (55" TV) and have VSync on and frame rate limiter set to 60. From what i read, this should work - enabling VSync in NVIDIA panel, switch VSync in Intel HD to "Use driver settings" (dont know the exact translation, i use Czech language) and DISABLE Vsync ingame (enabling Vsync ingame overrides NVIDIA control panel settings). Please contact the moderators of this subreddit if you have any questions or concerns. disable v-sync when you have g-sync. 3. So they're using double buffered VSync, in 2019... That's why the game is locked to 30 in areas where it can't maintain at least 60 FPS, so even if you would have 58 FPS, their VSync implementation will just lock you to 30 FPS. On in nvidia panel, off in game. Now it is running smoothly and happily. However I am not sure if this is an ideal option. Step 3: Scroll down the content in I would like to use the following 3D settings to find Vertical sync. It 'rounds up' your frame times to a multiple of 1/60. Ofc I want to use G-Sync. nvidia control panel low latency mode: ultra vsync: on gsync: on power: maximum power (does this actually do anything) in-game vsync: off fps cap: to 3 fps below monitor if available (choose this over rtss/nvidia inspector) rtss/nvidia inspector: fps cap to 3 fps below monitor Am I missing anything else? Per Wh1tecr0w mentioned below, set to triple buffering in nvidia CP will reduce performance hit. Another site said I should not use an external limiter and set the Nvidia Control Panel to "Fast". This is an option youâll see in the Nvidia control panel. I personally don't care about screen tearing in games that can exceed 144fps, such as Dota and CS.
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